Pre Civilization Bronze Hacked

Pre Civilization Bronze Hacked Rating: 4,1/5 7934reviews
Pre Civilization Bronze Hacked

At leisure, nothing is better than landing on Pre-Civilization Bronze Age, as you’ll be given a chance to discover how people in this age created tools and built houses without any modern machine. Coming here, and players will role-play a head of a tribe.

Pre-Civilization: Stone Age, a free online Strategy game brought to you by Armor Games. Dear friends! In December 2014, the Pre-Civilization: Bronze Age will be. This Pin was discovered by cool math. Discover (and save!) your own Pins on Pinterest.

They’re all required to build and mange the population and a vast land. So as to help your tribe flourish, it’s important to accomplish all requiring jobs. The tribesmen are hungry; so they have no energy to work. At that time, you have to hire more farmers to plant more fruits & vegetables; and some of them may take care of animals (cows, sheep, and more). It’s not necessary to deal with any enemy at the beginning. However, if you recruit an army of warriors, then it’s a must, remember! Don’t mind training them how to attack invaders and protect villagers and the land.

Following all instructions is also advised! Everything is all right!

Enter Pre-Civilization Bronze Age to show us what you can do now! How to play The mouse is only used to activate the game.

List of Upgrades on Pre-Civilization: Bronze Age 6000 - 4000 Years B.C. Primitive Farming Description: Unlocks the occupation farming. 15 People grow 2 food each. Requirements: Nothing.

Primitive Animal Breeding Description: Unlocks the occupation animal breeding. 2 People procure 3 food each. Requirements: 1 Research Point, Primitive Farming. Cattle Description: Animal breeding + 5 max. + 0.5 Food to animal breeding per worker. Unlocks the building of the Corral.

Requirements: 1 Research Point, Primitive Animal Breeding. Cultivation Description: Farming + 30 max. + 0.3 Food per worker. Requirements: 1 Research Point, Primitive Farming.

Mudbrick Construction Description: Population limit + 10 max. Unlocks the building of the Mudbrick structures. Requirements: 1 Research Point. Advanced Stone Tools Description: Unlocks the occupation production. 2 People produce 4 productions each.

Requirements: 1 Research Point. Mining Description: Production + 5 max.

+ 1 Production point per worker. Requirements: 1 Research Point, Advance Stone Tools. Vsp Classic Keygen Idm there. Advanced Stone Weapons Description: Strength + 30%. Unlocks the building of the Barracks.

Requirements: 1 Research Point, Advanced Stone Tools. Mysticism Description: Unlocks the occupation worshipping. 2 People produce 4 culture points each. Requirements: 1 Research Point.

4000 - 3000 Years B.C. Boat Description: Unlocks the occupation fishing.

10 People procure 6 food each. Unlocks the building of the Wharf. Requirements: 1 Research Point, 4000 B.C.

Oar Description: Fishing + 20 max. + 1 Food per worker. Requirements: 1 Research Point, 4000 B.C. Veterinary Medicine Description: Animal breeding + 30 max. + 0.3 Food to animal breeding per worker.

Requirements: 1 Research Point, 4000 B.C., and Cattle. Irrigation Description: Farming + 500 max. + 0.2 Food per worker. Requirements: 1 Research Point, 4000 B.C. And Cultivation. Bread Description: + 0.5 Food per worker.

Population limit + 200 max. Requirements: 1 Research Point, 4000 B.C.

And Cultivation. Trade Description: + 20% to culture and production growth. Unlocks the building of the Marketplace. Requirements: 1 Research Point, 4000 B.C.

Stonebrick Construction Description: Population limit + 1000 max. Requirements: 1 Research Point, 4000 B.C., Mudbrick Construction and Mining.

Copper Working Description: Production + 70 max. + 1 Production point per worker. Requirements: 1 Research Point, 4000 B.C., and Mining. Metallurgy Description: Production + 100 max. Unlocks the building of the Smithy. Requirements: 1 Research Point, 4000 B.C., and Copper Working. Copper Weapons Description: Strength + 50%.

Requirements: 1 Research Point, 4000 B.C., Copper Working and Advanced Stone Weapons. Polytheism Description: Worshipping + 50 Max. + 1 Culture point per worshipper. Unlocks the building of the Temple.

Requirements: 1 Research Point, 4000 B.C. And Mysticism 3000 - 2000 Years B.C. Sail Description: Fishing + 100 max. + 1 Food per worker. Requirements: 1 Research Point, 3000 B.C. Selective Breeding Description: Animal Breeding + 1000 max.

+ 1 Food per worker. Requirements: 1 Research Point, 3000 B.C.

And Veterinary Medicine. Plough Description: Farming + 5000 max. + 0.3 Food per worker. Unlocks the building of the Granary Requirements: 1 Research Point, 3000 B.C., and Irrigation. Currency Description: + 20% to culture and production growth. Requirements: 1 Research Point, 3000 B.C. Writing Description: + 20% culture.

Unlocks the building of the Library. Requirements: 1 Research Point, 3000 B.C. Code of Law Description: Population limit + 8000 max.

Requirements: 1 Research Point, 3000 B.C. And Writing City Planning Description: Population limit + 20000 max. Unlocks the building of the Walls. Roland Software Updates here. Requirements: 1 Research Point, 3000 B.C. And Code of Law Megastructure Description: Unlocks the building of the Wonder of the World and the possibility to win the game.

Requirements: 1 Research Point, 3000 B.C., Stonebrick Construction and Code of Law. Bronze Working Description: Production + 1000 max.

+ 1 Production point per worker. Unlocks the building of the Mine. Requirements: 1 Research Point, 3000 B.C. And Metallurgy. Bronze Weapons Description: Strength + 60%. Requirements: 1 Research Point, 3000 B.C., Bronze Working and Copper Weapons.

Riding Description: Strength + 100%. Requirements: 1 Research Point, 3000 B.C. And Copper Weapons.

Monotheism Description: Worshipping + 1000 max. + 1 Culture per worshipper. Requirements: 1 Research Point, 3000 B.C. And Polytheism List of Buildings on Pre-Civilization: Bronze Age Mudbrick Houses Description: Population + 100 max. Requirements: Technology: Mudbrick Construction, Production Points: 80.

Barracks Description: Strength + 100% Requirements: Technology: Advanced Stone Weapons, Production Points: 400. Corral Description: Animal breeding + 20 max. + 1 Food to animal breeding per working. Requirements: Technology: Cattle, Production Points: 1.0K.

Wharf Description: Fishing +100 max. + 1.5 Food per fishing. Requirements: Technology: Boat, Production Points: 5.0K. Temple Description: Worshipping + 100 max. + 2 Culture per worshipper. Requirements: Technology: Polytheism, Production Points: 9.0K. Smithy Description: Production + 500 max.

+ 2 Production point per worker. Requirements: Technology: Metallurgy, Production Points: 23K. Marketplace Description: + 20% to Culture and production growth. Requirements: Technology: Trade, Production Points: 40K. Library Description: Culture + 50%. Requirements: Technology: Writing, Production Points: 150K. Granary Description: Farming + 30000 max.

+ 0.7 Food to farming per worker. Requirements: Technology: Plough, Production Points: 400K. Mine Description: Production + 8000 max. + 1 Production point per worker. Requirements: Technology: Bronze Working, Production Points: 700K.

Walls Description: Strength + 600%. Requirements: Technology: City Planning, Production Points: 1.0M. Wonder of the World Description: Victory Requirements: Technology: Megastructures, Production Points: 2.5M. Walkthrough Guide on Pre-Civilization: Bronze Age Notes - You can ignore risk for at least most of the first age which means have no guards if you have population space, growth is much more important.

- When someone attack you, the color decides what you should do. If it is Green, choose that option. Red is low odds of success. Yellow is half way. Enemy Army Strength; If it is green and you choose to fight and get 10% bonus to Strength. Enemy Leader Cunning; If it is green and you choose to cheat.

There is no bonus or loss most of the time. Lastly, choose Flee if both are red and you can't afford to lose people. - At the start, you want to be attacked. That way you get to fight and get the +10% strength from battle experience over and over while you're still in the first age. That added strength lets you keep people off guard duty in the later ages so winning becomes much easier. - Cheat dumb enemies when you can, as it results in no loss, which is quite precious in the later dynasty.

- Despite the above tip, it's pretty safe to have risk up to around 25-35%. - The strength of your guards has nothing to do with neither the stats of enemies nor your odds of winning a fight against enemies. - Don't bother getting fishing. I'm not sure if it gets better than farming for a per worker rate, but you can grow fast enough without fishing. However especially useful until after you've beaten the game. - Other than that, victory rides heavily on luck, so one of the only ways to get the victory is keep trying and hope for better luck.

Strategy The very first tech you should get is advancing Mysticism after that get Primitive Animal Breeding and Cattle. Repeat getting Mysticism to level 3 and Cattle level 2 before doing anything else. You'll want to reach 4000 Years B.C. With level 3 mysticism and level 3-4 cattle and only one point in everything else. You should focus exclusively on animal farming seems to work best, after some of my experimentation. I suggest you best is to ignore the fishing and farming routes.

Farming is only useful when you need to earn extra food and to unlock the pyramid upgrade & the city planning upgrade. While fishing gives the most food per person, focusing on it gives you a relatively slow start, and its max workers increase too slowly in my opinion. Build Mudbrick Houses as soon as possible.

By now, you should have a smooth transition to the next phase of the game. You should have some points saved when you reached 4000 Years B.C., so get Bread and put the rest in Veterinary Medicine. Advance Veterinary Medicine as soon as possible, to increase your population as high as possible.

During 3000 B.C. Stage, the most important thing other than population growth is cultural growth, putting a total of 3 points in Polytheism when possible and getting the production techs. Don't waste your points on fishing, weapons, or any additional farming tech, you don't need them.

Try to get at least 7 points in Veterinary Medicine and 5 in Stonebrick Construction. Balance out your man on construction, do not leave it empty, while still continue to focus on putting your man onto animal breeding. Wisely investing your extra points into Bread and Trade when needed, one point in everything else. Once you reach 3000 Years B.C., dump your points in Selective Breeding and head for City planning.

Advanced leveling of Selective Breeding gives you insane food, so you can put two points in monotheism. Once you've got 25k guys in the pasture and the +% culture techs, focus exclusively on raising pop max and dumping points in Bronze Working. Finished with 4 points in Bronze Working, 4 in Selective Breeding, 5 in City Planning. Build the Mine and Level 2 Smithy, in that order, when possible. Done correctly, you'll have more than 2.5 mil production points when you unlock pyramids and will finish with 25+ turns to spare and ~140k population. Alternatively, you can go for Trade which adds 20% to culture and production growth and the ability to build the marketplace. Marketplace also adds another 20% to culture and production growth which is helping because you will soon go to focus on production growth.

Starting production early can be the difference between victory and failure, but do not overdo it. By the time you reach the final age, you have enough population to start mega-focusing on production. Switch your massive population into production and whip out the pyramid in a matter of turns. This defiantly got me closer than any of my other tries, but I did It a little bit different, and I was one turn from winning (I KNOW RIGHT SO FRUSTRATING) anyways, I kept my threat always high and slowly lowered it during the game (At the start I set the highest threat to 40 if I could, then slowly lowered it to 15-20) and I unlocked the worship occupation when my cattle was upgraded to level 5 so I could upgrade faster and more often. Then at turn 80-90ish I started to unlock the tools as fast as I could so I could have more population.

At around turns 100-110 I put all of my people into worshiping and copper working so I could get production points as fast as I could. I find the main priorities (in order) are population/food (Food can be a huge factor in winning or loosing I find), culture (Everything is reliable on culture, but you need a ton of production points for the end structure, and food can be considered an enemy as it can be extremely deadly if you go into starvation.) then anything else.